Friday, May 7, 2010

Low Price Assassin's Creed II


This is the stupidest piece of junk I've ever played. Here are a couple of the problems I've noticed:

1. The controls are completely a mess. Your guy seems to be agilely leaping up buildings and across rooftops, but only about 30% of the time is he actually doing what you want. The rest of the time, he'll be hopping in haycarts, bounding up ladders, leaping into dovecotes, etc., without your permission. This was a fixable problem, I think. But I have no idea why the programmers insisted on having your guy have FOUR different speeds of ambulation. The problem, you see, was caused by the fact that button that means "interact with something" is the exact same button for "run really fast." And don't tell me that I haven't played the game: my savefile says I've logged over 100 hours playing. If that's not enough to learn the controls, there's simply a problem with the controls. (One way you can confirm this is by viewing video walkthroughs on the Web: even the masters who make these films, their guys are constantly doing things the player didn't intend for them to do.)

2. In the beginning of the game, you're dirt poor and must resort to pillaging corpses for wherewithal. Midway through the game, though, you've got more money than you know what to do with. It's ridiculous. There should have been something that money was necessary for in the latter half of the game. As it was, you could buy all the armor and weapons you wanted, but once you had upgraded Montereggioni, the money just poured in faster than you could possibly spend it.

3. Why can't you skip the cutscenes? The one with Minerva was as intolerable as a geology lecture. But even others, such as Ezio's preposterously comforting those whom he had just assassinated -- you had no choice but to sit through these.

4. Your weapons are a complete joke. This is one of those games where if you get the next most powerful sword, all your enemies are granted the next most powerful set of armor. So that wonderful weapon you've been drooling over means basically nothing once you actually have it, as it doesn't really do much that lesser weapons didn't. Heck, even if you get the game's most powerful weapon, it still takes several whacks to take out a garden-variety sentry.

5. I thought this game would be a refreshing change of pace after my awful experience with the inane timed puzzles in God of War III. But guess what? This game also features an a**load of timed puzzles. They're just more vicious (e.g., deliberately facing your guy the wrong way when the puzzle begins, etc.). There's not even any sense to them: in Visitazione, for example, why can't Ezio simply jam that timer wheel, or wade through the water and simply clamber up the other side.

6. The game's pathetic attempts to shoehorn a ripoff of the Da Vinci code plot into the game were ridiculous.

7. The game makes like it has a sophisticated combat system, but it really doesn't: all battles can be solved by simple button-mashing.

8. I love how the guards can outrun you, even though your nimble and lightly dressed, and they're wearing plate mail!

9. Searching for 100 feathers? You gotta be out of your mind? They must have really run out of ideas?

10. There is no sneak mode, like there is in games such as "Elder Scrolls: Oblivion" and "Thief". Your guy can't sneak up on anybody except from behind, or hide in the shadows. Why the heck not?

Thank God for Amazon reviews. In the past, when you bought a lemon video game like this, you had no choice but to bend over and take it up the tailpipe. Now, however, if enough people write about what an awful product this was, it could conceivably affect the company's sales and (let's hope) drive Ubisoft out of business.Get more detail about Assassin's Creed II.

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